Selected Solo Exhibitions
2012 VISITOR, Towner Art Gallery, Eastbourne
2011 VISITOR, James Taylor Gallery, London
2011 VISITOR, Aberystwyth Arts Centre, Wales
2011 VISITOR, Djanogly Gallery, Nottingham
2011 VISITOR, Apthorp Gallery, Artsdepot, London
2008 SwanQuake - V22,
London, UK
2007 Summerbranch - Space4, Peterborough, UK
2006 Summerbranch - ArtSway, New
Forest, UK
2003 Winterspace - E:vent,
London, UK
2000 WindowsNinetyEight - British Council,
Park Tower, Tokyo, Japan
1999 WindowsNinetyEight - Gallery One0One, Reykjavik,
Iceland
Selected Group Exhibitions
2011 Watch Me Move, Barbican Art Gallery, London
2011 Smoke on the Water, Fieldgate Gallery at Aubin Gallery, London
2010 Mortars at Dawn, Carter | London Presents, Leroy House, London
2010 Tales From the Forest, Virserums Konsthall, Sweden
2009 Dumb Waiter, Fieldgate Gallery with James Taylor Gallery London
2009 Altered Sequence, E:vent Gallery, London
2008 V22 -Wharf Road Project - London, UK
2008 Landscapes for Frankenstein - Sara Meltzer
Gallery, New York, USA
2007 New Forest Pavilion - Palazzo Zenobio, 52nd Venice Biennale, Italy
2007 AURORA
- Norwich, UK
2007 GamePlay - Around the
Coyote, Chicago, USA
2006 Bombasyers
de Lille 3000 - Maison Folie, Lille, France
2006 International Symposium of Electronic Art/01SJ -San Jose, USA
2005 Data Agency - HTTP Gallery, London UK
2005 VAD
- Girona, Spain
2002
MDDF - Grimaldi Forum, Monaco
2001 Encontros Acarte - Centre de Arte Moderne, Calouste Gulbenkian
Foundation, Lisbon, Portugal
2000
Open - Roundhouse, London UK
1999 Icelandic Cultural Committee - Fulham Palace,
London, UK
Online Projects & Festivals
2009 Kedja/CODA, Olso, Norway
2007 Virtual Creatures - Folly
2007 Games:AV - London
Games Festival, 333 Hoxton, London
2006 Artful Gaming - Science Museum, London, UK
2005 EAST - Norwich Art Gallery / Web3D Art SIGGRAPH /
Transigence / SoundToys
2004 New Forms
Festival - Vancouver, Canada
2004 GameTime - ACMI, Australian Centre for the
Moving Image, Melbourne, Australia
2003 Club Transmediale - Berlin, Germany
2003 Computer Space - Bulgaria /E-phos Athens,
Greece
2002 Thessaloniki International Film Festival -
Athens, Greece
2000 3Ascii Ladies - Institute of Contemporary Art, London UK
1998 Transmediale - Berlin, Germany
Complete Exhibitions List
2011 Watch Me Move, Barbican Art Gallery, London, SwanQuake:House
2011 James Taylor Gallery, London - VISITOR
2011 Djanogly Gallery, Nottingham - VISITOR
2011 Smoke on the Water, Fieldgate Gallery at Aubin Gallery, London - Summerbranch
2011 Apthorp Gallery, Artsdepot, London - VISITOR
2010 Mortars at Dawn, Carter | London Presents, Leroy House, London
2010 Tales From the Forest, Virserums Konsthall, Sweden
2009 Dumb Waiter, Fieldgate Gallery & James Taylor Gallery, London - Pitch Roll & Yaw
2009 Kedja/Coda, DansensHaus, Oslo, Norway - SwanQuake:House
2009 Altered Sequence, E:vent Gallery, London - english oak
2008 V22, Basement Project, Ashwin Street, London - SwanQuake:House
2008 Wharf Road Project, V22 , Wenlock Building, London - Summerbranch
2008 Sarah Meltzer Gallery, New York, USA - Summerbranch
2007 GamesAV, Shoreditch, London - NeverSummerNights
2007 Space4, Peterborough Museum - Summerbranch
2007 AURORA, Norwich - SwanQuake:House
2007 Around the Coyote Gallery, Chicago - Summerbranch
2007 +10, ArtSway Gallery - SilentSpring
2007 ArtSway Gallery - english oak, lenticular 1,2 & 3
2007 New Forest Pavilion, Palazzo Zenobio, 52nd Venice Biennale - Summerbranch
2007 Rich Mix Cultural Foundation, London -KidZone
2007 Virtual Creatures, Folly, online exhibition - dotdotdot
2006 Science Museum, London - Summerbranch
2006 New Greenham Arts Centre -BackStrikesEmpire
2006 Lille3000 Festival, Maison Folie, Lille - KidZone
2006 National Media Museum, Bradford - Summerbranch
2006 Centre for Landscape & Environmental Arts Research, Cumbria - Summerbranch
2006 ISEA/01SJ San Jose, California - Summerbranch
2006 Watermans Art Gallery, Node London - BackStrikesEmpire
2006 ArtSway Gallery - Summerbranch
2005 Dance City Gala, Newcastle - Closer!
2005 New Greenham Arts Centre -WarStars
2005 Shrewsbury Museum - WarStars
2005 VAD festival, Spain - dotdotdot
2005 Making Things Better EAST 05 Norwich Art Gallery - dotdotdot
2005 Web 3D Art SIGGRAPH Wales - dotdotdot
2005 Transigence Sound Toys Folly Gallery Lancaster - dotdotdot
2005 Take Action Stunt Dancing Royal Festival Hall, South Bank Centre - dotdotdot
2005 HTTP:// Gallery, London & Aspex Gallery, Portsmouth - dotdotdot
2005 The Universe is My Garden, Holmfirth Art Week - Winterspace
2005 ClubTransmediale, Berlin - Winterspace
2004 Watermans Art Gallery, London - Winterspace
2004 Monaco Dance Forum, Monte Carlo - dotdotdot & WarStars
2004 Lighthouse, Poole - WarStars
2004 GameTime, ACMI, Melbourne Australia - dotdotdot
2004 Centre for Astrophysics & Super Computing, Swinburne University Melbourne, Australia - SentientSpace 1.0
2004 New Forms Festival Vancouver, Canada - Winterspace
2004 The Royal Opera House, London - Goodbye Venus
2004 Langsett Biennale, Yorkshire - Cuckoo
2003 Computer Space 2003, Bulgaria - WarStars
2003 E:vent Gallery, London -Winterspace
2003 Cambridge Drama Centre -Winterspace
2003 Bowen West Theatre, Bedford - Winterspace
2003 Chancellor Hall , Chelmesford - Winterspace
2003 Colchester Arts Centre - Winterspace
2003 CB2, Cambridge - dotdotdot
2003 Monik Festival des Arts Electroniques, Cedex, France - Winterspace
2003 Live Art Development Agency, Brick Lane, London - WarStars
2002 Monaco Dance Forum, Monte Carlo -Winterspace
2002 Monaco Dance Forum, Monte Carlo - WarStars
2002 E-phos 4th International Festival of Film & New Media, Athens - WarStars
2002 PVA Lab, Bridport, Dorest - Adance & DVDance
2002 Thessaloniki International Film Festival, Athens - WarStars
2002 Island Film & Video Festival, London - WarStars
2002 Night of the Long Reels Festival, Cardiff -WarStars
2001-02 UK tour as part of Capture 01 programme - WarStars
2001 Centre de Arte Moderne, Gulbenkian Foundation, Lisbon, Portugal - Viking Shoppers
2001 Hoxton Hall, London -Winterspace
2000 Tango Zebra, Lux Gallery, London -Virtual Ruth
2000 Binary Monkey, ICA, London - 3 Ascii Ladies
2000 NOW festival, Broadway Media Centre, Nottingham -Viking Shoppers
2000 Digital Summer The Green Room, Manchester - Viking Shoppers
2000 Toynbee Hall, Jackson's Lane & Hoxton Hall, London - Viking Shoppers
2000 Open at The Roundhouse, Camden - Realti(me)
2000 Monaco Dance Forum, Monte Carlo -WindowsNinetyEight
2000 100 Years of British Dance Park Tower, Tokyo, Japan - WindowsNinetyEight
1999 Icelandic Cultural Committee, Fulham Palace - Cuckoo & WarStars
1999 Curtain Theatre, Toynbee Hall - A Creature Very Like Us & Cuckoo
1999 Wentworth Street, Shoredith London - Nearly & 3Ascii Ladies
1999 Dancehouse, Melbourne - Daylight Robbery & WindowsNinetyEight
1999 Gallery OneOone, Reykjavik - WindowsNinetyEight
1998 DEAF, Rotterdam -Daylight Robbery & WindowsNinetyEight
1998 The Jerwood Space -WindowsNinetyEight
1998 Governor's Conference on the Arts, Los Angeles -WindowsNinetyEight
1998 Pandemonium, London Electronic Arts - WindowsNinetyEight
1998 Future Moves, V2Lab, Rotterdam - WindowsNinetyEight
1998 Lovebytes Festival, The Workstation, Sheffield - WindowsNinetyEight
1997 Riverside Studios, London- Daylight Robbery
1997 Transmediale International Media Arts festival, Berlin - WindowsNinetyEight
1996 The Place Theatre, London - WindowsNinetyEight
1996 Alt.Dance, Yorkshire Dance Centre, Leeds - igloo
1995 MILIA95 - WindowsNinetyEight
1995 Techno Dance Bytes, Sadlers Wells, London - igloo
Based in London, the artists work together & often as igloo recreating environments & systems where coding joins hands with choreographies of the body. They collaborate to create virtual worlds as locations for enquiry. The artists' first work won them a BAFTA nomination and their installations, video works, online projects and performances have featured in international exhibitions and festivals including the 52nd Venice Biennale. Their practice combines the physical & virtual and relationships between natural and artificial to make computer generated environments, novel interfaces and video installations. By re-purposing media tools and combining them with remodeled objects, prints and interrupted surfaces they create ambiguous topographies to simulate and reconfigure representations of the world.
The artists' work presents us with surprising juxtaposition of places, transposing sites and designing interactive experiences for audiences, their investigation aims to challenge ideas of place & understandings of it.
Bruno Martelli graduated from Central Saint Martins with a first class degree in graphic art
before setting up a multimedia platform for interactive design. He has
since worked with artist John Latham, muf architects and co-curated Wired
Worlds a computer games exhibition at the National Media Museum,
Bradford. He is a recipient of a Wingate Scholarship through which he
continues his research into technologies to abstract the human body,
it’s movement, and it’s senses. Martelli develops serious games projects involving architectural modeling and works on sensory installations for special needs children.
Ruth Gibson graduated from University of Kent Canterbury with a BA (Hons) in Performing Arts. She
studied with the Marcel Marceau Group whilst on a scholarship at University of Michigan, Ann Arbor and Ypsilanti USA. She continued her
education at the School for New Dance Development in Amsterdam.
Nominated for a Paul Hamlyn Award for Visual
Art in 2000, she has worked with many artists including Sandra Fisher,
Gary Rowe, Leonard McComb RA and Gaby Agis. Gibson is an AHRC fellow in the Creative & Performing Arts
at Coventry University's School of Art & Design researching avatar and environment design in relation to her dance and motioncapture practice.
. . . . . . . . . . . . . . . . . . .
Publications / Reviews
Performance Persepectives - Sita Popat & Jonathon Pitches published byPalgrave 2011
Interfaces of Performance - Janis
Jefferies, Maria Chatzichristodoulou and Rachel Zerihan, Digital
Research in the Arts and Humanities series published
by Ashgate 2008
SwanQuake: The User Manual - Leonardo Reviews 2009
SwanQuake...- Guardian Games Blog 2008
Underground Movement - Edge Magazine (issue
195)
SwanQuake:
the user manual ISBN 9781841021720 published by Liquid
Press/i-DAT 2007
SwanQuake
review The Guardian Games Blog 2007
Tanecní
zóna (Dance Zone) - Quarterly - Pavel Sedlak 2007
AURORA
Catalogue ISBN 9780955382215 2007
Rob Myers review of Summerbranch on Furtherfield.org
2007
Cedar Lewisohn Inspire curator review Summerbranch
at the Venice Biennale - Saatchi blog
New Forest Pavilion catalogue published by ArtSway &
The Arts Institute at Bournemouth 52nd Venice
Biennale - la Biennale di Venezia, Palazzo Zenobio ISBN 0954393090
2007
Digital Performance: A History of New Media in
Theater, Dance, Performance Art, and Installation by Steve
Dixon MIT Press
ISBN 9780262042352 2007
The World as Virtual Environment edited by Johannes Birringer, Thomas Dumke & Klaus
Nicolai CYNET art _ 07 ISBN 3981024729
Exhibitions ‘Pick of the Week’ The Guardian Guide
2006
La Phratrie, Maison Follies, by Aurelie Legrand 2006
Norwich Animation Festival Catalogue ISBN 9780955382208 2006
PC Gamer, Games In Art January 2006
Journal for
Patterns Recognised, Winterspace, www.socialfiction.org
New Visions in Performance (Innovations in Art and
Design) by Gavin Carver and Colin Beardon Swets &
Zeitlinger ISBN 90 265 19664 2004
New Media Art - Lucy Kimbell Published by Arts
Council England in association with Cornerhouse
Publications ISBN 0948797886
Exhibitions ‘Pick of the Week’ The Guardian Guide
2002
Le Monde
Exhibitions Section MDDF December 2002 Dance Theatre Journal Vol 17 No
3 2001
Interfaces - anomalie digital arts No 3 ISBN 295188110X March
2003
Creation Magazine - Acting Up, Ruth Gibson ISBN9771367257000 2000
Creative Review and Cover Disc WindowsNinetyEight January 2000
La scena digitale: Nuovi media perla danza, Armando Menicacci
and Emmanuele Quinz Giangiacomo Feltrinelli editore Milano, Italy 2000
The Art of the Accident, Art + Architecture + Media
Technology NAI publishers Dutch Electronic Art Festival
Catalogue ISBN 9056620908
New York Times Online -
Arts At Large - ASCII Art - Matt Mirapaul September 1999
Wired - Dr
Rachel Armstrong review February issue 1996
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Awards
Henry Moore Foundation New Exhibitions Commission 2010
British Council Visual Art Award 2008
NESTA Invention and Innovation award 2004
Royal Opera House Commission 2004
Computer Space Prize XV nomination 2003
BAFTA nomination
2002
Travel Award Arizona
State University IDAT 1999
ArtsAdmin bursary 1999
Travel Award Dutch
Electronic Arts Festival, Rotterdam, NL 1998
. . . . . . . . . . . . . . . . . . .
Artists in Residence
Arctic Circle Residency 2010
Deakin University Melbourne Motion Lab 2010
Banff Centre, Canada 2009
Londonprintstudio Paddington, London, UK 2008
RMIT Associate
Artists, Melbourne, Australia 2004 & 2006
Centre for
Astrophysics & Super Computing, Swinburne
University Melbourne, Australia 2004
Jerwood Space,
London, UK 1998
Riverside Studios,
London, UK 1997
Sadlers Wells,
Software for Dancers, London, UK 2001
V2 Lab, Future Moves,
Rotterdam, NL 1998
. . . . . . . . . . . . . . . . . . .
Visiting Tutor/Lectures
V&A
University Technology Sydney
Critical Path Sydney
Slade
School of Fine Art
Royal
College of Art
Goldsmiths College
Bartlett School of Architecture
Huddersfield
University
Brunel
University School of Arts
CLEAR, Centre for Landscape & Environmental Arts Research,
Cumbria University
Women in Games, University
of Wales Newport
Transistor
2 CIANT,
Karlovy Vary, Czech Republic
Gametime, Australian Centre for
the Moving Image, Melbourne, Australia
. . . . . . . . . . . . . . . . . . . .
Artist Statement
"Our current practice examines the postmodern notion of simulacra. This concept is based on the idea that nothing is real, the world is a series of interlocking illusions, swimming in a sea of media driven images and signs that are bewildering and ultimately uninterpretable. Our desire is to play in the spaces between the 'real' and the 'imaginary' to provide a counterpoint to the simulated landscapes via the human form. We exploit virtual reality to explore the relationship between the natural and the artificial in both wilderness & urban environments. We are addressing problems and the connections between interface and design and the best materials to use to express ourselves. Our newer works deal with the unknown and unattainable, we're trying to put the spectator in a position of privilege and discovery.
The changing narratives of nature inspire our thematic choices and though we are not painters, geologists or botanists our practice parallels the pathways opened up by the likes of Rousseau, Ruskin, Morris & Glover. We are working with 21st century tools to explore new ways of presenting, recording and experiencing our observations of the familiar, unfamiliar, unattainable and remote. Our recent video works and navigable worlds have questioned the role of the 'real' in virtual environments but also the reproduction of nature in the history of art, particularly landscape work. We are exploring this through a variety of artistic methods so we may develop our inquiry into computer graphic visualization and the moving image. Our objective is to gain a greater understanding of our surroundings and question our place within it."
. . . . . . . . . . . . . . . . . . . .
Research Areas
The use of animation tools and digital methods to explore and realise unique approaches in developing real-time screen based works. The creative expansion of interface development into new territories evolving science and new display technologies. Specific attention paid to the modification that nature undergoes as technology develops.
The exploration of the interface between motion capture technology & movement practices opening up a quite different set of questions about the relationship between motion capture/movement tracking and the dancing body. How the sensing body can interact with motion capture and enable researchers and dancers to understand more about how immersive environments affect user, viewer engagement; and by seeking to reveal more about somatic movement practices, it will enhance kinaesthetic awareness and engagement.
The creation of serious games projects and interactive environments for a wide range of users. Making creative virtual worlds and interactive experiences using a range of technologies including computer vision, motion detection, game engines, stereoscopy and 3d visualisation. Creating projects with SEN children and 3d interactive visualisations of real and imagined spaces for theatre, opera and ballet, concert halls and stadia, heritage buildings and architects and festivals.
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